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Thursday Update #34: Slopes

Sorry about last week, I was out of town and by the time I thought of it it was too late. This week is going to be a short update. I've still been dealing with getting some stream stuff going, and we've had a person injured in the household, so code has taken a little bit of a backseat. The good news is that I have the movement smoothed out, so that's something. The bad news is that the character doesn't move down slopes very well. I have a solution, but it involves learning/using raycasts, and I'm not sure how much code I'll have to rewrite to get it up and running. One step forward, something something game dev is frustrating.


No video or picture this week. I could, but I'm tired and don't want to. See you next Thursday.

 
 
 

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